Several of my friends have requested me to assist in the training of a new player. Because this is a beginner's guide, it will concentrate on goods and tactics that will assist a new player get started, rather than top-tier strategies and builds. It will also outline a large amount of fundamental information, which you are likely already aware of if you came into my guide accidentally. This tutorial isn't for you if you're a seasoned veteran, but it may be useful to a novice buddy of yours!
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Overview of Abilities
With a few exceptions, each champion has a "passive" ability and four "active" skills that are unique to them. The passive ability offers a method for your champion to stand out in some manner, and it just occurs. The active abilities, which are located on your Q, W, E, and R buttons by default, must be learned by your champion as you level up and maybe enhanced by investing more points in them. Your R ability is referred to as your champion's "ultimate ability" in most cases, with a few noteworthy exceptions; it's usually something very strong that can't be acquired until level six. I'll go through Lux's ultimate in more depth beneath that ability.
Illumination: Passive
Your passive as Lux is called "Illumination," and it's a pretty simple passive. When you strike an opponent with a damaging ability, they get "illuminated" and suffer additional magic damage if you subsequently hit them with a basic attack.
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Q- light binding
The ability "Light Binding" is your Q. Light Binding is a "skill shot" ability, which means you must aim your ability directly and it has the potential to miss its target. This makes it more difficult to utilize.
You'll see them imprisoned in a prism of light if you strike a target with light binding. Your victim will be unable to move while within the prism, but they will still be able to strike, cast spells, consume potions, and do anything else that does not involve movement. This is referred to as a "snare."
Light Binding may strike two targets at once: the first is snared, and the projectile will pierce through it and carry forward. It may then strike a second target, which will be snared as well, but for a lesser duration. Remember that both targets will be lit.
As a protective alternative, I prefer to start with mild binding at the first level. If you're ever startled by an assault, you may use light binding to snare your opponent and allow yourself enough time to flee.
The light binding should be avoided while dealing with minions. It doesn't do a lot of damage, costs a lot of mana, and has a fairly long cooldown. The light binding should be saved for champions. You may use it defensively, as I mentioned above, or as part of a "burst" of attacks.
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Prismatic Barrier (W)
The ability Prismatic Barrier is extremely intriguing. You gain a temporary shield that absorbs damage before your health does it when you perform it. You may also toss your wand like a boomerang, giving your friends the shield. The talent is intriguing and unusual in that it functions similarly to a skill shot but is a shield — a useful ability for assisting friends. You may, however, miss, unlike many other "buff" abilities.
Because the shield is tiny and only lasts a brief period, you should attempt to use it before being struck by an attack. It's particularly useful if you're affected by a short-term damage-over-time effect, such as Teemo's mushrooms or the Ignite summoner spell, or if an ally is similarly afflicted.
Lucent Singularity (E)
Lucent Singularity is a spell that enables you to cast a spell that causes a brilliant ball of light to appear in a certain region. A thin circle should be seen surrounding this ball of life. Within the circle, any enemy's movement speed is slowed. They've been "slowed." The ball of light will burst after a brief period, inflicting damage to any opponents remaining in the vicinity while also eliminating the sluggish effect.
You may explode the singularity early by hitting the skill hotkey again while it is still active. If you plan to utilize the singularity for damage, this may be advantageous since it means your opponents won't have time to flee the explosion region. It also has a great range, enabling you to safely "poke" an opponent from afar, inflicting a little amount of damage every now and again to reduce their HP. This may be extremely helpful for reducing the size of a target before you're ready to "bust" it (See "Tip: Ability Burst", below)
The ability to see is another advantage of lucent singularity. You've probably observed that you can't see inside a bush, right? It's no surprise that the hostile Rengar would leap on your face if you're traveling aimlessly through the jungle. If you toss your lucent singularity into a bush, behind a wall, or into a dragon pit where you can't see it, the area around it will light up, and you'll be able to see it.
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The Last Spark(R)
Lux's ultimate ability is Final Spark. After a brief windup, it shoots a strong, long-range laser. If you're playing with a locked camera, the range is far enough to go off the screen.
The final spark may be utilized in a variety of ways. It's extremely helpful for your ability to burst since it both triggers and applies Illumination, as well as doing a LOT of damage in a single moment. It may also be extremely helpful to assault an opponent who is fleeing a fight with low health. It may be used to efficiently "snipe" them. If you notice the other team acquiring it, you may use it on Baron Nashor or the Dragon to "take" it from them.
However, make sure you're aware of the casting time. Lux will face the direction she will cast the laser in and scream extremely loudly while casting. The majority of opponents will use Lux's scream as a cue to avoid the incoming assault. If you use it on someone who is snared by light bound or who is far enough away from you that they won't see or hear your casting, it will be extremely simple to escape.
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Ability Burst
Lux's real horror comes when she combines all of her powers into a single "Burst." Lucent Singularity provides good long-range "Poke" damage, but her true terror comes when she combines all of her skills into a single "Burst." This burst is tough to execute, yet it can quickly kill most champions if done correctly. The following is a description of Lux's burst combination.
To begin, you should utilize Light Binding. This will keep the champion in place long enough for you to apply Illumination and execute your burst. DO NOT continue with the remainder of the burst if you miss your light binding. Wait for your light binding to arrive.
Use Lucent Singularity when snared. DO NOT explode it yet; if they manage to escape your snare with an item or ability, the slow in the area will assist you in landing your last spark.
Light Binding should have snared them, they should be in your Lucent Singularity, and they should be illuminated by your passive at this time. It's time to use your ultimate power, Final Spark, to end the game. Remember that the last spark both activates and applies Illumination, thus your Light Binding's Illumination will give you that additional damage.
You're almost done. Toggle Final Spark's light with one basic strike, then explode your lucid singularity. This should re-illuminate the area, so be sure to finish with a basic strike.
Your burst should be completed in a matter of seconds if done correctly. It's a lot to accomplish in a few seconds, and it'll take some time to master, but if you can master it, you'll be able to efficiently kill targets with half or more health, and your opponents will do well to dread you.